Presenting the first public release of Zombie City Tactics! This is the demo version (50 maps out of an eventual 100), so there'll be more features on the way for sure.
Zombie City Tatics v0.8
Download! Play! Enjoy! Feedback!
Saturday, July 15, 2006
What do we want? Brains! When do we want it? Brains!
Posted by Alan Gordon at 10:49 AM 1 comments
Sunday, July 02, 2006
What I Did On My Summer Vacation
I just got back from a brief vacation, haven't updated in a bit, and have been fairly productive recently. So, update time!
Recently, I've been looking back towards my Zombie City series. After a bit of bug-smoothing I'll be releasing the first new version of Zombie City II in at least a year, this time with the ability to set it up as a Werewolf City, along with a bunch of minor nonsense. This is pretty minor, though.
Bigger than that is my nearly-ready-for-release new project, Zombie City Tactics. It's a turn-based strategy game in the world and visual style of Zombie City. The gameplay largely revolves around expanding your territory and trying to capture towers, which are constantly emitting streams of zombies to confound the player at this task, before the player is overwhelmed by the waves of the undead and his army is crushed. It's actually pretty fun, but not quite ready for release yet. I'll post the initial release in my next update, until then, enjoy a nice little screenshot.
I haven't really been working on anything else these days, what with being employed and all. If you want to blame anyone, blame The Man. Further updates fairly soon.
Posted by Alan Gordon at 6:45 AM 2 comments