Thursday, June 14, 2007

Long overdue catchup post!

Hey, been a while. It's been a slow few months, but I still have a few updates to make.


First: Zombie City Survivors is dead.

Why? Well, let's ignore for a moment the fact that both of my artists have vanished off the face of the Earth. I wanted to make a tactical RPG, where your enemies are mindless
shambling hordes, and you have to deal with ammo conservation and the like.

What the hell was I thinking? I wouldn't play this game, let alone make it. It sounds like a friggin' chore. I have no idea how the mechanics of making combat not tedious and repetitive would work; I just can't imagine the game being fun at all.
Given infinite time and resources, I could probably sort all these problems out and come up with a way to keep the game fresh and interesting. But, honestly, I'd rather cut my losses at this point and go back to freeware until I'm really prepared for a project of this scale. I need a better idea, too.

I know some people may not agree with my decision, but I am permanently abandoning Zombie City Survivors, to move on to newer, more exciting pastures. I'm going to put down the Zombie City name in general for now, possibly permanently. We'll see.

This brings us to the next question: What now?

Well, the answer lies somewhere in here. The guy's making three hundred game mechanic ideas, over the course of three hundred days. He also has an addendum mentioning that anyone can make these games, as long as they give him credit for the idea. I plan to take him up on this offer.

Ideas of most interest to me at this particular moment are Side Scroll Tactics, Time Shock, Net Hacker, The Long Road, Net Infiltrator, and Strategy Brawl. I'll probably narrow it down to one or two of them, possibly a combination of multiple into one game, and get cracking over the summer.