Okay, if you enjoyed the Zombie City Tactics demo, then you're gonna LOVE this:
Zombie City Tactics v1.1
New features include double the number of maps, better camera, more in-game being information, and a whole mess of other stuff (the full list is in the readme). For the visual thinkers out there, screenshot.
Okay, now to talk about my next project for a bit. Everything I've talked about doing in the past? Back burner. This is BIG. Over the course of the next year or so, I will be doing two things:
1: Assemble a dedicated team of talented people, and create Zombie City Survivors, the best and possibly last Zombie City game to hit the market.
2: Start up a website, with all my old games available as free downloads, and Survivors on sale for around $10-15.
That's right. I'm going COMMERCIAL. This is one hell of a gamble, but this whole thing with Bravo Screenfun has got me thinking that maybe it's time for me to stop poking around with my silly freeware titles and really start getting into the scene properly.
But enough about my crazed plans, let's here a bit about Zombie City Survivors!
ZCS is going to take some elements from Zombie City Tactics, Fire Emblem, Resident Evil, and an obscure freeware Gameboy Color demo called Hungry are the Dead. In other words, a Tactical RPG (with more emphasis on the Tactical than on the RPG), where the player progresses through different sections of Zombie City, fighting off the undead and reclaiming the city for the living. To keep it from suffering from the problem of most SRPGs (i.e. that as the game goes, you get so powerful that the Strategy part gets less and less pronounced), each character will be very limited in how powerful they can become, and thusly forced to specialize in a few skills, encouraging the player to build a team of characters who can compensate for each other's weaknesses. The game will have a day/night cycle, with vision at night being only in the direction a character is facing, creating strategy in the order the player does missions in - do the easier levels at night, then rush through more dangerous areas during the day.
I could talk about this alot more, but all of this is still in the planning stage right now, so any of it could change on a whim. I should be starting on this project pretty soon! STAY TUNED.
Wednesday, August 16, 2006
The BRAINS have it
Posted by Alan Gordon at 8:25 AM 88 comments
Friday, August 04, 2006
Going Global
Quick update:
If you've been reading my comments, you may already know this, but my game Zi is going to be released on a CD along with either the September or October issue of German gaming magazine BRAVO SCREENFUN!
This is SO going on my resume.
Posted by Alan Gordon at 6:57 AM 2 comments
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