I just recieved an email from a fan that made me realize something about Vertical in general.
Why can't it control by mouse?
I'm kind of surprised I didn't think of this before, really. WASD to move, left click to rope, right click to jump. Something like that. It could really work!
Basically, whenever I release my next version, expect a couple new control schemes.
Tuesday, August 21, 2007
Insight!
Posted by Alan Gordon at 9:39 AM 3 comments
Sunday, August 12, 2007
Millions of Years Later
Vertical Challenge v0.3a
Sorry for the delays, I fell into a bit of a programming lull, and got a job. Anyways, back on track, here's the new version, and it's got some nice new touches:
-There are new Checkpoint blocks that save your progress when you touch them. Makes long levels much less annoying.
-The hit detection is a bit tighter, but just a bit.
-There are multiple stages! Eight, to be exact. I'm sorry about the difficulty of some of the later ones, this is sort of a random cross-section of the stages that will be included in the final game, so the curve is a bit steep.
Stuff planned:
-Laser beams!
-Moving blocks!
-Like a bunch more levels, and a more interesting level selection/unlocking system!
Also, I'd like some input - what about the current game is fun? More importantly, what is NOT fun about it? I'd like to make whatever changes will make it more fun to play, so I'm all ears.
Posted by Alan Gordon at 8:44 PM 10 comments