I should mention - I'm taking a Game Programming class. It's put both of my main projects on temporary standby, as I have to make a new game for the class. In Python, which I have never worked with before.
BEGIN PROGRAMMING GEEK MODE
Python is kind of strange, by which I mean not like C++ at all. The lack of typed variables took some getting used to, particularly with regards to instantiating things. It took me a damn long time to do something as simple as creating a large, empty array. The syntax is fine, although I don't much care for the enforced whitespace.
Really, I think my biggest problem with Python is that I'm trying to make it be C++. My code looks like C code, only with different punctuation and more convoluted. Maybe someday I'll have some shining revelation and Python will suddenly all make sense, and I'll be pouring out code that my current, lesser self would only be able to squint at in confusion... but I don't think that's very likely. Realistically, I'll probably get through the class, then forget about Python for a long time, giving it another try in the distant future.
END PROGRAMMING GEEK MODE
The game I'm making for this class is sort of a Tetrisy kind of thing, which is hard to explain in text. So, you don't get to know much about it until I feel like releasing an Alpha of it. For the title, I'm tilting back and forth between Dharma and Zii.
On another front, I've been throwing ideas around fast and furiously on another website regarding a game I might be working on with someone else. The working title of the project is Leftrunner. The idea revolves around a character who is constantly, automatically running to the left, fighting enemies and building speed. Combat would be largely focused on knocking enemies down and trampling them. There's really alot more to the concept, but I'm not going to go into further detail about it until 1) I can devote an entire entry to it, and 2) I know for sure that it's actually going to get started. Stay tuned!
On a last note, Nintendo recently revealed the final name for their next console: The Wii. It's weird, it makes you feel like kind of an idiot when you say it, it's kind of unclear how it's pronounced. Nevertheless, it's been steadily growing on me since I heard it. I support it for three main reasons: It's easy to remember, it opens up the floodgates for a thousand horrible puns, and it made the rest of the internet furious. I am wholeheartedly in favor of anything that causes mass, harmless, digital mayhem.
I have a midterm tomorrow. So, I now bid you all adieu.
Thursday, April 27, 2006
Of Python, Leftrunner, and Nintendo: A Teaser
Posted by Alan Gordon at 7:36 PM
3 comments:
Really, though, it DOES make you feel like kind of an idiot to say it.
I dunno, I think it would be pretty fun to jauntily stride into your local game store, put an elbow on the counter nonchalantly, and say "I would like to preorder my Wii."
"I'm interested in the purchase of Wii."
"I'm here to pick up my Wii."
"Have you played with the Wii yet?"
Yeah, I see your point.
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