I wasn't planning on talking about these, but they've been causing a bit of a stir, so here I go. This post is about two of my older projects, which I just recently touched up a bit and released: Vertical and RRRRRPG.
Vertical is incomplete. It is an engine that lacks a game. As it is, the only goal is to go upwards, using jumping, walljumping, and a grappling hook. The tower is randomly generated and infinitely tall. Consider it a work of zen if you'd like. Once you get used to the controls, it really is a very relaxing and engaging experience.
RRRRRPG, on the other hand, is an actual complete game! It is, in some superficial sense, an RPG (as the title would suggest). However, one crucial change has been made: There is no content in the game. Every plot event, pre-rendered background, elaborate dungeon, and block puzzle has been cut out to streamline the experience. All PCs and NPCs are simple polygons, and the world is shaped like a series of concentric circles. All that remains is a set of numbers that go up. Frankly, I have no idea how this manages to be fun, but it does!
For those who like to see before they play:
Vertical screenshot
RRRRRPG screenshot
Okay, it's really time for me to get back to ZCS. To hell with college, social life, food, and sleep!
Sunday, September 24, 2006
Numbers and Jumping
Posted by Alan Gordon at 10:59 PM
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