There are now three different cities, each with a different level of Overlord power. Interface is improved (Hero hollows out as it takes damage and flashes when it can DASH, and enemy name is listed instead of just TARGET HP). On the last city, the Overlord has a new attack.
Due to time constraints, I'm not going to tidy up the Overlord's AI - instead, I've just made it compulsively teleport if it's stuck against a wall. Hack solution, but I'm on a deadline here.
NEXT: Seven more cities! Two more Overlord abilities for the final battle! Woo!
Saturday, January 27, 2007
Posted by Alan Gordon at 1:47 PM