Overlords v0.5
Fixes a glitch that makes the final boss impossible to beat.
Adds a pause button.
Some other nonsense.
That is all.
Ideas come in, Games come out.
Overlords v0.5
Fixes a glitch that makes the final boss impossible to beat.
Adds a pause button.
Some other nonsense.
That is all.
Posted by Alan Gordon at 9:53 PM
2 comments:
LOVE the interface tweaks. especially the hp display on the overlord, pure genius.
a few niggles though. :)
- the version is still .4 in the main menu
- the pulsing for "can dash" is not really obvious and quickly gets lost as a signal in the other noise
- the overlord needs a timer: if time til i last hurt something > x -> switch target to generators. this is necesary imo, because i can simply run in circles in a free space, keeping the ol from touching me, the walls or a gen, thus doing nothing at all until he's grey.
- perhaps a power for the hero: heal generator, stand next to one and "attack" it, ofc that might just be my gamestyle wanting things to be optimized for it. :)
very interesting and kinda fun! even on Slow it seems very fast though ;)
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