Overlords v0.11
Now with our very first Overlord! With a whopping 128 HP and the ability to plow through most soldiers without slowing down, it should raise the tension for the endgame a bit. Also, a new type of soldier (Bravos - normal soldiers with more HP and attack power), and a special Dash attack for the hero (hold Z and press a direction - consumes 10 MP).
I'm currently pondering how to balance the endgame, starting when the Overlord emerges. As it is, the best strategy for the endgame seems to be to run away from him until your minions take him out, which isn't exactly exciting. I'll see how it is once I give him the ability to summon bravos or teleport near the Hero.
Progress continues!
Thursday, January 11, 2007
The Overlord Cometh
Posted by Alan Gordon at 3:12 PM
1 comment:
some ideas on the overlord that i had while playing:
- balance it such the blue army can only keep him from regaining health, not actually damage him
- give him different health levels, f. ex. first layer can only be damaged by army, second by hero and army, third only by hero
hope this helps. :)
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