Monday, January 01, 2007

SUPER GAME BAKEDOWN 2007 GO

Urghh. I was going to post earlier, but, well. I was going to post as soon as the website for this project was up and running. However, the beginning of the month has come and gone, and the website is still not up yet. I hope for it to be up as soon as possible, but this year is gonna be a fairly minor one because we didn't get the website up in time, so the news hasn't had anywhere to propagate to.

Anyways. We have a new name for our month.
Good bye, NaViGaWriMo.
Hello, SUPER GAME BAKEDOWN.
I'm not going to go into the justifications behind the name, or the definition of the word "bakedown," as those will be explained well enough on the website when it goes up. In the meantime, stop worrying about the name and get to work making your games!

As for me, I have been somewhat lacking in inspiration for my project for the Bakedown, but I think I've got it at last. I'm abandoning both of my themes that I came up with earlier for now, and saving them for another year.
My project for this month is currently running under the working title of "Conquer." It will be a tile-based strategy/action game revolving around two armies being constantly generated and fighting each other over a sprawling city-type area, with the player taking control of a commander whose job is to turn the tides of the battle and convert being generators over to his army's side. Sort of partway between Zombie City Tactics and Dynasty Warriors. I don't know how most of the details of the game system will fold out, but it will involve large numbers of auto-generated, computer-controlled beings fighting each other for control of the city, while the player moves among them to fight enemies and take control of generators to make them stop creating enemy soldiers and instead start making friendly soldiers, until he gains enough momentum to conquer the rest of the battlefield.
I'll talk more about it later after I think about it a bunch!

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