Fire has come to the world of Extinguish! More importantly... Extinguish has come to you!
Extinguish Demo #001: Fire Algorithm
Basic explanation:
Arrow keys move the camera around.
Red tiles are on fire. Brighter red means hotter flames.
Dark grey tiles are burnt tiles, and cannot catch fire.
That's all, so far. In the final version I'll obviously have prettier (read: existent) fire effects, and the fires will probably spread more slowly (as it is, a whole building could be down in flames within 2 minutes). But for now, this is what you get. Feedback appreciated!
NEXT: Either Particles or a Player!
Monday, January 09, 2006
Extinguish Demo #001: Fire Algorithm
Posted by Alan Gordon at 11:49 PM
1 comment:
That is very awesome. Was it my imagination or was the fire spreading? Because it officially freaked me out. Sort of like:
"HOLY SHIT people and cats will DIE and I can do nothing about it because there is no fireman or hose or anything!"
Definitely working the whole suspense angle. Kudos.
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