Finally, FINALLY, my Firefighter game contains the ability to fight fires.
Extinguish Tech Demo #4: Basic Engine
I'm actually really happy with how the water effects turned out... the fire, water, and steam are all drawn using the same method, and it all flows together smoothly.
New thing to keep an eye on is the blue bar underneath health - that's water pressure. If it's getting too low, just stop spraying water for a second or two. I think it works pretty well, but I might end up making it more strict.
The building isn't randomly generated anymore, but is instead pulled from the file "map.dat" in the data folder. Feel free to tinker with it for alternate maps (just open it using notepad, it should be obvious from there).
I'm surprised with how well the late stages of the month have been going. There's only one real big hurdle left to overcome - civilians. They need to be computer-controlled and smart enough not to leap into fires and burn to death. Harder than it sounds. After that, I just need to take my engine and wrap a GAME around it!
Thursday, January 26, 2006
Tech Demo #4: Basic Engine
Posted by Alan Gordon at 10:41 AM
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