The bumpy ride towards success has once again begun in earnest. I abandoned what code I had and started working from the ground up, stealing liberally from my other projects whenever it seemed helpful. So far, I've gotten it to the point where it displays some walls. Hey, it's a step up from where I WAS.
I've actually found an interesting dilemma in my visual scheme: How to draw stairs. It seems simple enough, until you realize:
-Everything has to be built on the grid, and the grid spaces are pretty big.
-The walls are really low.
I can't make the walls taller without impairing the player's vision. I can't make things narrower than one tile without complicating the code. I'm sure I'll think of some workaround, but it's a bit puzzling at the moment.
Still no fire demo. Not for a while yet, I'd imagine. I may have to trim this project down for the end-of-month release even more. We shall see.
Lots of homework to do. Bed looks inviting. Ah, the life of a college student.
Sunday, January 08, 2006
The healing has begun
Posted by Alan Gordon at 10:42 PM
1 comment:
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