As the deadline draws horrifyingly near, I finally start to get my ass in gear. Extinguish gets a big fat update, now including an actual firefighter. He can't fight fires yet, but he can scurry around and get burned.
Extinguish Tech Demo #3: Firefighter
I'm anticipating a question from some of you: "Is that really what the firefighter is going to look like in the final game?" The answer is: pretty much. I may add a bit of detail to it, but that's the general look he's going to have. I'm not planning on making him any more humanlike unless someone else wants to do the modeling, and even then I'd wait until after the one-month release.
Currently, I am not at all satisfied with how the hero takes damage from fire. The problem: There's no heat. You only take damage when sitting directly in a fire... sometimes not even then. The next release will fix this, and add water with which to fight the flames. At that point I may stop calling these Tech Demos.
I'm starting to wonder whether or not I'm going to make my target. Release day is only 8 days away, and I still have to juggle all the other parts of my life. If I don't, then I don't think it's a flaw in the feasibility of NaViGaWriMo... I definitely could have been working MUCH harder. No one said this would be easy.
That's all for now. STAY TUNED!
Sunday, January 22, 2006
Tech Demo #3: Firefighter
Posted by Alan Gordon at 9:18 PM
2 comments:
Never mind, I fixed the problem, and now I have to ask -- how do I move from room to room? Do I have to clear one room of fire before the doors open, or are there just NO DOORS OR WINDOWS AND NO WAY TO ESCAPE?
Is this game a diabolical ploy to stress me out? Cause it's worked every time so far.
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